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Turok 2 remastered mods
Turok 2 remastered mods





turok 2 remastered mods

I've played the remaster through several times and enjoyed it immensely thanks to the combat, but the changes HAVE been a massive disappointment on many levels (not ingame levels, but, well, you get what I mean). Sometimes from a side area which becomes pretty much pointless, sometimes literally from around a corner. What isn't apparent on the map changes is how much key items such as keys, switches and such have been moved into the main path.

turok 2 remastered mods

The physical layouts have been altered for level 1 (two of the areas are now connected instead of being separated by a portal, and there is an all-new courtyard), level 2 (several mission objective areas have been clumsily thrust into the main path, now unavoidable and unmissable), level 4 (underwater maze simplified, some alterations in the end bits) and I think level 5 near the end? Though maybe not. I feel like an invisible force is calling to me to reply in this thread.







Turok 2 remastered mods